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Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.

ObjectivesEdit

AR 0.96 TestEdit

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FinishingKick Born Assassin I Edit

  • Kill the specified number of enemies in a single fight the specified number of times.
    • The counter resets when the player exits combat.

FinishingKick Born Assassin II Edit

  • Kill the specified number of powerful enemies in a single fight the specified number of times.
    • Weak mob iconWeak enemies do not count toward this objective.
    • The counter resets when the player exits combat.

Burrows Edit

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Caches Edit

  • Search for the specified number of caches hidden throughout the Adventure.

GoodHealth Caution Edit

  • Do not run low on Health more than the specified number of times.
    • Players will be penalized for each time they finish combat with less than 30% health.

Converter Edit

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Jerks Dashes Edit

  • Use Dash the specified number of times.

Jumping Death to Spies Edit

  • Defeat the specified number of Spy Oculats
    • A Spy Oculat may spawn during each fight after a short amount of time.
    • Each fight will only spawn one Oculat.
    • The Oculat will disappear if not defeated promptly.

Emanations of Death Edit

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Jerks Fast Response Edit

  • Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
    • A Powerful Strike is any enemy attack that does not do damage immediately.
    • Players will be penalized for each "Powerful Strike" they take.

Finishing Strikes Edit

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Healing Orbs Edit

  • Collect the specified number of healing orbs.

ChainKills Killing Spree Edit

  • Defeat the specified number of enemies in quick succession the specified number of times.
    • Enemies must die as a result of the players attacks.
    • Self-destructing enemies do not reset the counter.
Bonus LurkingWarden emerges

A Lurking Warden appears on Okki Island.

LurkingDeath Lurking Death Edit

FourHit Mass Killing Edit

  • Defeat the specified number of enemies with a single attack.
    • All enemies must die from the same "hit" of an attack.

NoRetreat No Retreat Edit

  • Do not dash more than the specified amount per fight.
    • The "per fight" limit resets when exiting combat.
    • Players will be penalized for each time they exceed the "per fight" limit.

Priority targets: Crushers Edit

  • In a group of enemies, try to kill Defensive mob iconCrushers first.

Priority targets: Enchanters Edit

  • In a group of enemies, try to kill Control mob iconEnchanters first.

Priority targets: Thugs Edit

  • In a group of enemies, try to kill Damage mob iconThugs first.

FinishingKick Study Your Opponent Edit

  • Defeat the specified number of enemies within the designated camera area.
    • The camera area can be either conical or circular in shape.
    • The camera will spawn on or near the player(s) when entering combat.

Survival Edit

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Immortality True Immortal Edit

  • Do not grab more than the specified amount of Health Orbs per fight.
    • Players will be penalized for each time they exceed the "per fight" limit.
Bonus UnstableEmenation

An Unstable Emanation in Kyris.

UnstableEmanation Unstable Emanations Edit

  • Collect Unstable Emanations dropped by regular enemies.
    • Unstable Emanations appear only for a short time and will disappear if not collected.

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